Description
In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they’re correct, they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team’s turn ends; and if they fingered the assassin, they lose the game.
Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.
– 16 agent cards in two colours
– 1 double agent card
– 7 innocent bystander cards
– 1 assassin card
– 40 key cards
– 1 rulebook
– 1 card stand
– 1 timer
– and 200 cards with 400 codenames
For ages 12 years+
Chipzi
Silicone Teether Bunny
Djeco Felt Brushes Sweet
Djeco Zig & Go Wroom 45pc
Djeco Tattoos Dino Club
Binoculars Animal Print Crocodile
Schleich Baby Hippopotamus
Schleich Manatee
Binoculars Animal Print Tiger
Flexi Worm (Glow in the Dark)
Connetix 28 Piece Light Star Pack
Schleich Agustinia
Djeco Wooden Magnetic Crazy Animals
Miniland 38cm Female African Doll
Fat Brain Simpl Dimpl
Anne of Green Gables
Djeco Mosaics Butterflies
Animambo Egg Maraca
Nature Tube Deadliest
Magshuto Knockout Rail
Jellycat Bashful Friends Lion Medium
Fantastically Great Women Who Made History
Schleich Paint Horse Gelding
Schleich Zebra Foal
BabyMolti Rotating Activity Toy
Slamwich Card Game 






Reviews
There are no reviews yet.
Customers review
Rate it!
Only logged in customers who have purchased this product may leave a review.
Write A Review