Description
In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they’re correct, they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team’s turn ends; and if they fingered the assassin, they lose the game.
Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.
– 16 agent cards in two colours
– 1 double agent card
– 7 innocent bystander cards
– 1 assassin card
– 40 key cards
– 1 rulebook
– 1 card stand
– 1 timer
– and 200 cards with 400 codenames
For ages 12 years+
Brio Safari Railway Set
Wormz in a Bucket 425g
Djeco Felt Brushes Classic
Schleich Killer Whale
Look Inside Your Body
Schleich Black Angus Calf
Brio Double Suspension Bridge
Brio Speedy Bullet Train
Schleich African Elephant Female
Maileg Miniature Fridge (off-white)
Brio Expansion Pack Beginners
Grapat 6 Rainbow Dishes
Grimms Large Building Rollers Rainbow
Slapzi
Connetix 102 Piece Rainbow Creative Pack
Brio Big Green Action Locomotive
Schleich Holstein Calf
Brio Cargo Train
Djeco Geoform Set
Bruder Street Sweeper
See Inside Space
Dinosaur Bingo
Grapat WILD
Tenzi 77 Ways To Play Cards
We're Going On A Bear Hunt BB
Grapat OOH-LALA
Brio Classic Travel Figure 8 Set
Brio Smart Action Tunnel
Colour Changing Umbrella - Construction
Edward the Emu
Animambo Maracas
Grapat Together
Grapat HOORAY
ThinkFun Rush Hour Jnr 






Reviews
There are no reviews yet.
Customers review
Rate it!
Only logged in customers who have purchased this product may leave a review.
Write A Review